Mundos fantásticos, RPG e ficção científica.
Fotografia hiper-realista reinterpretando a "Green Hill Zone" (Sonic) como uma paisagem geográfica real na Polinésia. Estilo Unreal Engine 5 Nanite/Lumen tech demo. **PAISAGEM GEOGRÁFICA:** - **Terreno:** Formações rochosas em padrão xadrez natural (erosão basáltica geométrica real), cobertas por grama musgo verde-vibrante (#32CD32) hiper-detalhada. - **Vegetação:** Palmeiras "coqueiros" maciços com troncos curvos texturizados, folhas balançando ao vento (physics simulation). - **Loop:** Um arco natural de pedra massiva desafiando a gravidade (formation geology), coberto de vegetação tropical e flores exóticas. - **Água:** Oceano azul-cristalino ao fundo, reflexos ray-traced perfeitos, cachoeiras caindo dos penhascos xadrez. **ILUMINAÇÃO & ATMO:** - **Hora:** Golden Hour tropical (sol baixo, lens flares prismáticos). - **Render:** 8K, texturas 4096p, motion blur suave nas cachoeiras. - **Detalhes:** Pequenos anéis dourados antigos semi-enterrados na areia (environmental storytelling de civilização antiga). **TECHNICAL SPECS:** - **Engine:** Unreal Engine 5.5 - **Features:** Nanite (Geometry), Lumen (Lighting), Chaos Physics. - **Camera:** Virtual Camera 35mm, Depth of Field Cinematic. - **Resolution:** 8K Upscaled. - **Post-Process:** Color Grading ACES Filmic, Chromatic Aberration subtle (0.05), Film Grain (0.1).
Macro fotografia fotorrealista de "Donut Plains" (Mario World) como um ecossistema vivo. **BIOMA & FLORA:** - **Chão:** Grama alta selvagem, flores coloridas (Fire Flowers reais: pétalas laranjas bioluminescentes #FF4500 com centro branco incandescente). - **Tubos:** Tubos verdes industriais antigos oxidados (#2E8B57), cobertos de liquens e trepadeiras, saindo do chão como ruínas tecnológicas. - **Fundo:** Colinas montanhosas coloridas com estratificação geológica natural (camadas sedimentares), mas com o formato arredondado icônico, cobertas de névoa matinal. - **Criaturas:** Goombas reinterpretados como cogumelos reais com texturas macias e olhos pequenos (bio-organic realism). **TÉCNICA:** - **Foco:** Profundidade de campo rasa (f/2.8), foco na flor de fogo no primeiro plano. - **Luz:** Luz difusa suave de "overcast day", cores saturadas mas realistas (estilo National Geographic). **TECHNICAL SPECS:** - **Engine:** Unreal Engine 5.5 - **Features:** Nanite (Geometry), Lumen (Lighting), Chaos Physics. - **Camera:** Virtual Camera 35mm, Depth of Field Cinematic. - **Resolution:** 8K Upscaled. - **Post-Process:** Color Grading ACES Filmic, Chromatic Aberration subtle (0.05), Film Grain (0.1).
Fotografia arquitetônica interior do "Temple of Time" (Zelda) como uma catedral gótica europeia real abandonada. **ARQUITETURA & MATERIAIS:** - **Estrutura:** Pedras de calcário branco envelhecido, colunas coríntias massivas subindo 50 metros. - **Janelas:** Vitrais sagrados (Triforce iconography sutil) filtrando luz divina multicolorida (God Rays volumétricos). - **Piso:** Mármore polido preto e branco com rachaduras realistas e poeira acumulada de séculos. - **Espada:** A Master Sword (metal damasco real, punho azul cobalto desbotado) repousando no pedestal de pedra granito, coberta de teias de aranha e partículas de poeira flutuando na luz. **ATMOSFERA:** - **Silêncio Visual:** Atmosfera sacra, silenciosa, ecoante. - **Render:** Path tracing completo, reflexos no chão de mármore, poeira visível no ar (Tyndall effect). **TECHNICAL SPECS:** - **Engine:** Unreal Engine 5.5 - **Features:** Nanite (Geometry), Lumen (Lighting), Chaos Physics. - **Camera:** Virtual Camera 35mm, Depth of Field Cinematic. - **Resolution:** 8K Upscaled. - **Post-Process:** Color Grading ACES Filmic, Chromatic Aberration subtle (0.05), Film Grain (0.1).
Fotografia aérea drone wide-angle de "Anor Londo" (Dark Souls) ao pôr do sol. Arquitetura gótica fantástica em escala real. **ESCALA & COMPOSIÇÃO:** - **Catedral Principal:** Arcobotantes massivos, agulhas góticas perfurando o céu (ouro metálico refletindo o sol). - **Muralhas:** Paredes de pedra branca infinitas, conectadas por pontes estreitas vertiginosas. - **Iluminação:** O "sol falso" eterno criando uma luz dourada onírica, sombras longas dramáticas. - **Nuvens:** Mar de nuvens abaixo das muralhas, picos de montanhas distantes emergindo. **VIBE:** - **Grandiosidade Melancólica:** A beleza da decadência divina. - **Tecnologia:** Unreal Engine 5.5, geometry Nanite infinita, texturas de pedra procedurais. **TECHNICAL SPECS:** - **Engine:** Unreal Engine 5.5 - **Features:** Nanite (Geometry), Lumen (Lighting), Chaos Physics. - **Camera:** Virtual Camera 35mm, Depth of Field Cinematic. - **Resolution:** 8K Upscaled. - **Post-Process:** Color Grading ACES Filmic, Chromatic Aberration subtle (0.05), Film Grain (0.1).
Cena cinematográfica apocalíptica "Hell on Earth" (Doom) em estilo filme sci-fi horror. **CENÁRIO URBANO:** - **Arranha-céus:** Prédios modernos de vidro e aço derretidos e retorcidos como cera, cobertos de crescimento orgânico carnoso (Gore Nests). - **Céu:** Laranja tóxico com tempestades de raios vermelhos. - **Iluminação:** Luzes de neon quebradas piscando vs brilho constante de rios de lava fluindo nas ruas. - **Detalhes:** Atmosfera densa de fumaça e cinzas (partículas volumétricas). Titã morto fossilizado ao fundo integrado à paisagem urbana. **TECHNICAL SPECS:** - **Engine:** Unreal Engine 5.5 - **Features:** Nanite (Geometry), Lumen (Lighting), Chaos Physics. - **Camera:** Virtual Camera 35mm, Depth of Field Cinematic. - **Resolution:** 8K Upscaled. - **Post-Process:** Color Grading ACES Filmic, Chromatic Aberration subtle (0.05), Film Grain (0.1).
Retrato cinematográfico épico de Zeus no trono do Monte Olimpo. **PERSONAGEM:** - **Físico:** Idoso mas hiper-musculoso (estilo estátua helênica viva), barba branca fluindo como nuvens de tempestade. - **Olhos:** Brilhando com eletricidade azul pura (sem pupilas). - **Vestimenta:** Toga feita de tecido de luz estelar tecelada, armadura de ouro celestial (orichalcum). - **Acessório:** Segurando um raio mestre (Master Bolt) que não é metal, mas energia pura crepitando. **CENÁRIO:** - **Trono:** Feito de nuvens de mármore sólido e ouro. - **Ambiente:** Topo do mundo, acima das nuvens, céu violeta de tempestade. Águia gigante dourada pousada no ombro. - **Estilo:** Pintura a óleo renascentista x VFX moderno (Snyder Cut style). **TECHNICAL SPECS:** - **Camera:** High-end Cinema Camera (Arri Alexa or RED). - **Lens:** Anamorphic prime lenses (Cinematic distortion/flares). - **Resolution:** 8K Highly Detailed. - **Style Reference:** Cinematic, Photorealistic, Award-Winning Photography.
Cena de batalha aérea "Valkyrie Descent" na mitologia nórdica. **PERSONAGEM:** - **Valquíria:** Guerreira pálida com pintura de guerra azul, armadura de placas prateadas com gravações rúnicas brilhantes (azul gelo). - **Asas:** Enormes asas de cisne branco com pontas de metal afiado. - **Montaria:** Pégaso negro com crina de fogo fátuo. **AÇÃO:** - **Cena:** Mergulhando dos céus (POV dinâmico) em direção a um campo de batalha em chamas abaixo. - **Iluminação:** Aurora Boreal verde no céu contrastando com o fogo laranja da guerra embaixo. - **Render:** Estilo God of War Ragnarok, texturas de pele e metal ultrarrealistas. **TECHNICAL SPECS:** - **Camera:** High-end Cinema Camera (Arri Alexa or RED). - **Lens:** Anamorphic prime lenses (Cinematic distortion/flares). - **Resolution:** 8K Highly Detailed. - **Style Reference:** Cinematic, Photorealistic, Award-Winning Photography.
Retrato místico de Anubis em uma tumba egípcia antiga. **PERSONAGEM:** - **Cabeça:** Chacal preto realista (não cartoon), com adornos de ouro e lápis-lazúli. - **Corpo:** Humanoide musculoso, pele negra como obsidiana fosca. - **Magia:** Pesando um coração humano (brilhando vermelho) contra uma pena de Ma'at (brilhando branco) numa balança de almas feita de luz. **AMBIENTE:** - **Tumba:** Paredes de arenito cobertas de hieróglifos que brilham em dourado mágico. - **Atmosphere:** Poeira antiga suspensa no ar, feixes de luz solar entrando por frestas no teto. **TECHNICAL SPECS:** - **Camera:** High-end Cinema Camera (Arri Alexa or RED). - **Lens:** Anamorphic prime lenses (Cinematic distortion/flares). - **Resolution:** 8K Highly Detailed. - **Style Reference:** Cinematic, Photorealistic, Award-Winning Photography.
Reinterpretação Dark Fantasy do Curupira (Folclore Brasileiro) como uma entidade da floresta primordial. **PERSONAGEM:** - **Aparência:** Criança/Entidade selvagem, pele com textura de casca de árvore viva e musgo. - **Cabelo:** Fogo real queimando (não cabelo vermelho, mas chamas vivas e fumaça). - **Pés:** Invertidos anatomicamente corretos (design biológico perturbador/uncanny). - **Olhos:** Brilho verde bioluminescente na escuridão. **CENÁRIO:** - **Floresta:** Amazônia densa à noite, árvores gigantescas (Ceibas), neblina baixa. - **Ação:** Espreitando atrás de uma árvore, olhando para a câmera (quebra da quarta parede). Caçadores aterrorizados desfocados ao fundo. **TECHNICAL SPECS:** - **Camera:** High-end Cinema Camera (Arri Alexa or RED). - **Lens:** Anamorphic prime lenses (Cinematic distortion/flares). - **Resolution:** 8K Highly Detailed. - **Style Reference:** Cinematic, Photorealistic, Award-Winning Photography.
Cena arquitetônica sci-fi minimalista inspirada em Blade Runner 2049 (Roger Deakins style). **AMBIENTE:** - **Sala:** Vasto espaço brutalista de concreto laranja, vazio. - **Luz:** Uma única fonte de luz retangular no teto projetando sombras geométricas duras. - **Atmosfera:** Neblina laranja densa (hazmat mood). - **Personagem:** Silhueta solitária de um oficial K em um casaco de couro longo, parado no centro, minúsculo na escala da sala. - **Cores:** Laranja monocromático (#FF8C00) e sombras pretas. **TECHNICAL SPECS:** - **Camera:** High-end Cinema Camera (Arri Alexa or RED). - **Lens:** Anamorphic prime lenses (Cinematic distortion/flares). - **Resolution:** 8K Highly Detailed. - **Style Reference:** Cinematic, Photorealistic, Award-Winning Photography.
Fotografia épica de escala industrial sci-fi inspirada em Duna (Denis Villeneuve). **CENA:** - **Veículo:** Um colhedor de especiaria (Spice Harvester) gigantesco (escala de quarteirões urbanos), design brutalista enferrujado. - **Ambiente:** Deserto profundo, dunas de areia perfeitas. - **Ação:** O veículo está levantando voo em pânico, areia caindo em cascatas massivas. - **Ameaça:** Abaixo dele, a boca circular colossal de um Verme da Areia (Shai-Hulud) emergindo, dentes cristalinos visíveis. - **Paleta:** Bege, ocre, marrom, sem saturação (bleached look). **TECHNICAL SPECS:** - **Camera:** High-end Cinema Camera (Arri Alexa or RED). - **Lens:** Anamorphic prime lenses (Cinematic distortion/flares). - **Resolution:** 8K Highly Detailed. - **Style Reference:** Cinematic, Photorealistic, Award-Winning Photography.
**IMAGE PROMPT: Medusa - Chiaroscuro (Caravaggio Style high contrast) Style** Creates a realistic/artistic image of Medusa in Underwater City of Atlantis (bioluminescent). The massive level of detail focuses on Gorgon cursed beauty, snake hair writhing. **VISUAL DESCRIPTION:** - **Subject:** Medusa. Features: Gorgon cursed beauty, snake hair writhing. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Underwater City of Atlantis (bioluminescent). Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Chiaroscuro tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** IMAX 70mm Film Camera - **Lens:** Panavision Primo 70mm Anamorphic (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Chiaroscuro (Caravaggio Style high contrast). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** Unreal Engine 5.5 (Nanite + Lumen) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Space Marine - Bioluminescent Glow (Neon organic blue/green) Style** Creates a realistic/artistic image of Space Marine in Cyberpunk 2077 Night City rain-slicked streets. The massive level of detail focuses on Bulky power armor, battle scarred, Warhammer style. **VISUAL DESCRIPTION:** - **Subject:** Space Marine. Features: Bulky power armor, battle scarred, Warhammer style. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Cyberpunk 2077 Night City rain-slicked streets. Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Bioluminescent tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** Sony Venice 2 - **Lens:** Leica Noctilux-M 50mm f/0.95 (Extremem Bokeh) (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Bioluminescent Glow (Neon organic blue/green). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** Arnold (Cinematic standard) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Medusa - Studio Softbox (Clean, professional, shadowless) Style** Creates a realistic/artistic image of Medusa in Enchanted Forest with giant mushrooms. The massive level of detail focuses on Gorgon cursed beauty, snake hair writhing. **VISUAL DESCRIPTION:** - **Subject:** Medusa. Features: Gorgon cursed beauty, snake hair writhing. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Enchanted Forest with giant mushrooms. Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Studio tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** Hasselblad H6D-100c (Medium Format) - **Lens:** Leica Noctilux-M 50mm f/0.95 (Extremem Bokeh) (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Studio Softbox (Clean, professional, shadowless). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** Octane Render (Path Tracing) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Space Marine - Studio Softbox (Clean, professional, shadowless) Style** Creates a realistic/artistic image of Space Marine in Ancient Greek Temple Ruins at sunset. The massive level of detail focuses on Bulky power armor, battle scarred, Warhammer style. **VISUAL DESCRIPTION:** - **Subject:** Space Marine. Features: Bulky power armor, battle scarred, Warhammer style. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Ancient Greek Temple Ruins at sunset. Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Studio tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** Hasselblad H6D-100c (Medium Format) - **Lens:** Canon K35 Vintage Lens (Dreamy look) (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Studio Softbox (Clean, professional, shadowless). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** V-Ray (Photorealistic) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Medusa - Dark Moody Horror (Underexposed, silhouetted) Style** Creates a realistic/artistic image of Medusa in Post-Apocalyptic Wasteland (Mad Max). The massive level of detail focuses on Gorgon cursed beauty, snake hair writhing. **VISUAL DESCRIPTION:** - **Subject:** Medusa. Features: Gorgon cursed beauty, snake hair writhing. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Post-Apocalyptic Wasteland (Mad Max). Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Dark tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** IMAX 70mm Film Camera - **Lens:** Cooke S4/i Prime Lenses (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Dark Moody Horror (Underexposed, silhouetted). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** Octane Render (Path Tracing) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Space Marine - Golden Hour (Warm, directional sun with long shadows) Style** Creates a realistic/artistic image of Space Marine in Underwater City of Atlantis (bioluminescent). The massive level of detail focuses on Bulky power armor, battle scarred, Warhammer style. **VISUAL DESCRIPTION:** - **Subject:** Space Marine. Features: Bulky power armor, battle scarred, Warhammer style. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Underwater City of Atlantis (bioluminescent). Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Golden tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** IMAX 70mm Film Camera - **Lens:** Panavision Primo 70mm Anamorphic (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Golden Hour (Warm, directional sun with long shadows). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** Arnold (Cinematic standard) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Fallen Angel - Chiaroscuro (Caravaggio Style high contrast) Style** Creates a realistic/artistic image of Fallen Angel in Underwater City of Atlantis (bioluminescent). The massive level of detail focuses on Black burnt wings, halo of obsidian shards. **VISUAL DESCRIPTION:** - **Subject:** Fallen Angel. Features: Black burnt wings, halo of obsidian shards. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Underwater City of Atlantis (bioluminescent). Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Chiaroscuro tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** Hasselblad H6D-100c (Medium Format) - **Lens:** Zeiss Master Prime 50mm f/1.4 (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Chiaroscuro (Caravaggio Style high contrast). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** Redshift (GPU Accelerated) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Medusa - Studio Softbox (Clean, professional, shadowless) Style** Creates a realistic/artistic image of Medusa in Space Station Observation Deck looking at Nebula. The massive level of detail focuses on Gorgon cursed beauty, snake hair writhing. **VISUAL DESCRIPTION:** - **Subject:** Medusa. Features: Gorgon cursed beauty, snake hair writhing. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Space Station Observation Deck looking at Nebula. Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Studio tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** Sony Venice 2 - **Lens:** Leica Noctilux-M 50mm f/0.95 (Extremem Bokeh) (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Studio Softbox (Clean, professional, shadowless). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** V-Ray (Photorealistic) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.
**IMAGE PROMPT: Steampunk Inventor - Dark Moody Horror (Underexposed, silhouetted) Style** Creates a realistic/artistic image of Steampunk Inventor in Martian Colony bio-dome interior. The massive level of detail focuses on Brass goggles, clockwork arm, Victorian attire. **VISUAL DESCRIPTION:** - **Subject:** Steampunk Inventor. Features: Brass goggles, clockwork arm, Victorian attire. Skin/Surface texture should be hyper-detailed (pores, scratches, imperfections visible). - **Environment:** Martian Colony bio-dome interior. Atmospheric elements: fog, dust particles, falling leaves/snow, dynamic weather. - **Action/Pose:** Dynamic composition (Rule of Thirds). NOT static. Capturing a fleeting moment of movement or intense emotion. - **Colors:** Palette dominated by Dark tones, high contrast, rich saturation in focal points. **TECHNICAL SPECIFICATIONS:** - **Camera:** Arri Alexa 65 (6.5k sensor) - **Lens:** Canon K35 Vintage Lens (Dreamy look) (Depth of Field: Shallow, Bokeh: Creamy/Circular) - **Lighting:** Dark Moody Horror (Underexposed, silhouetted). Main key light intensity 80%, rim light 40% for separation. - **Resolution:** 8K, Ultra-HD, Super-Resolution Upscaling. - **Render Engine:** V-Ray (Photorealistic) style. Ray-tracing enabled, Global Illumination, Ambient Occlusion. - **Post-Processing:** Color Grading (Cinematic Teal/Orange or Moody), Chromatic Aberration (0.02), Film Grain (ISO 200). **ARTISTIC INSPIRATION:** - Style matches top ArtStation portfolio trends 2025. - Reference: National Geographic Photography meets Ridley Scott Cinematography.